Dmg according to defence does not work.

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Dmg according to defence does not work.

Postby marzuku » Thu May 07, 2009 5:23 am

Well im guessing somethings wrong with balance of defence and strength etc when a lvl 16 with what i heard was 36 str can almost double vortex macigos to death and macigos has 850hp meaning he could do well over 350 dmg at least each vortex.

is vortex a spell or is it a melee attack?

When can we reset stats?

could you make the delay of vortex for knights lower so they dont move 2 feet an hour?

Lower the damage of Caster beam and Vortex so they are almost similar so that people actually will have use of heals in battle?

just some points to look over for the upcomming patches you are implementing.

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Re: Dmg according to defence does not work.

Postby Karl G. » Thu May 07, 2009 8:36 am

marzuku wrote:Well im guessing somethings wrong with balance of defence and strength etc when a lvl 16 with what i heard was 36 str can almost double vortex macigos to death and macigos has 850hp meaning he could do well over 350 dmg at least each vortex.

is vortex a spell or is it a melee attack?

Both. Its damage is calculated like a melee attack though.

marzuku wrote:When can we reset stats?

I'll reset when I do the next major balancing update.

marzuku wrote:could you make the delay of vortex for knights lower so they dont move 2 feet an hour?

Yeah, that delay was added in to make it work like whirlwind--for some reason, they have exactly the same stats but vortex cancels itself but whirlwind doesn't. Haven't figured that one out yet.

marzuku wrote:Lower the damage of Caster beam and Vortex so they are almost similar so that people actually will have use of heals in battle?

Balancing, balancing. It's in progress.


Thanks for the comments!~
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