What kind of maps do we need?

Discuss new maps, towns, the world and storyline

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What kind of maps do we need?

Postby Vitriol » Sat Jan 06, 2007 10:53 am

I could spend all day crafting multiple small dungeons, or spend that same day making a big, complex dungeon. Or should I spend more time working on outdoors, as I sense thats more important to getting a working alpha.
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Postby Karl G. » Sat Jan 06, 2007 10:57 am

Outdoors is the most important at this point, definitely. You can use some random wall to make houses right now...I'm working on making the house walls. They're tougher, because they don't take up the whole square.

By the way--does the wall height look right to you?
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Postby Vitriol » Sat Jan 06, 2007 10:59 am

Actually I havn't fired it up yet. I will be able to later this afternoon.
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Postby thadiusofx3 » Sat Jan 06, 2007 11:05 am

looks fine to me
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Postby 9sam1 » Sun Jan 07, 2007 9:25 pm

im a bit confused on how this will work. if i make a map does it have to be the entire map worth or can i like use a small portion to make for example a graveyard and then you can take that small area out and put it into the game?
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Postby thadiusofx3 » Sun Jan 07, 2007 9:26 pm

just take up as much as you need and he will be able to cut that part out and add it to the main map
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Postby 9sam1 » Sun Jan 07, 2007 9:29 pm

awesome
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