My opinion and sugestions
Posted: Tue Sep 08, 2009 9:57 pm
Hey,
Would like to start with a massive congratulations this project is looking absolutely fantastic. Now I'm not sure what direction you are planning on taking this game (commercially) but if you are planning on going down the same path as ej $5 a month (what ever). Advertising is going to do you wonders. I realize this is typically a major expense and you would most probably prefer to work on the game side of things. I therefore suggest that us as the players take some initiative and do some "gorilla advertising". I checked out youtube and somebody made a video with the title "oldschool hardcore rpg" or something along those lines. That sort of thing is absolutely perfect for catching our target audience (the gamer looking for a new rpg). So just throwing it out there we should all try and do our bit to get this game on it's feet.
Now please correct me if I'm wrong but I'm going to throw this out there and I do believe I am speaking on behalf of a decent percentage of players. The character models are really cool but I tend to find they do not add to the "role playing" experience. these would be cool if it was some sort of beast you can form into or merchants. To me it does not psychologically work playing as a beast and killing beasts. A game feels much more natural (for lack of a beter word) playing as a more humanoid creature killing beasts. I may be wrong here but this is how ever my opinion.
thanks,
Adam (Willy Nilly)
Would like to start with a massive congratulations this project is looking absolutely fantastic. Now I'm not sure what direction you are planning on taking this game (commercially) but if you are planning on going down the same path as ej $5 a month (what ever). Advertising is going to do you wonders. I realize this is typically a major expense and you would most probably prefer to work on the game side of things. I therefore suggest that us as the players take some initiative and do some "gorilla advertising". I checked out youtube and somebody made a video with the title "oldschool hardcore rpg" or something along those lines. That sort of thing is absolutely perfect for catching our target audience (the gamer looking for a new rpg). So just throwing it out there we should all try and do our bit to get this game on it's feet.
Now please correct me if I'm wrong but I'm going to throw this out there and I do believe I am speaking on behalf of a decent percentage of players. The character models are really cool but I tend to find they do not add to the "role playing" experience. these would be cool if it was some sort of beast you can form into or merchants. To me it does not psychologically work playing as a beast and killing beasts. A game feels much more natural (for lack of a beter word) playing as a more humanoid creature killing beasts. I may be wrong here but this is how ever my opinion.
thanks,
Adam (Willy Nilly)