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[ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NUL

PostPosted: Tue Aug 26, 2008 7:22 pm
by lawn gnome
Yep, everything is going fine... then the game stops moving. I can hear sounds, i can press buttons... but it stop working.

..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 1
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 12
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 15
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 11
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 1
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 7
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 15
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 6
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 15
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 14
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 29
..\common\decodeserverpackets.cpp(710): [INFO] Receiving item 10
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )
.\stateworldmain.cpp(865): [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NULL, NULL, NULL ) ) )

Re: [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NUL

PostPosted: Wed Aug 27, 2008 8:24 am
by Karl G.
This means that something stole the Direct3D device from Evidyon. Try running in Windowed mode?

Re: [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NUL

PostPosted: Wed Aug 27, 2008 6:03 pm
by lawn gnome
it was running in windowed mode...

it usually happens when there are alot of monsters on screen or something like that.

Re: [ERROR] CONFIRM( SUCCEEDED( myD3DDevice->Present( NULL, NUL

PostPosted: Wed Aug 27, 2008 8:02 pm
by Karl G.
OH ok--so when you kill a lot of monsters, it drops a lot of loot.

Dropping a lot of loot causes a huge bug right now. Set debug flag 0 to "=0" and the items won't be rendered anymore, and this should stop. Not a great fix though--I'm still trying to find this one.