Vitriol wrote:All of you are far too concerned about what will happen when you are a high level. What do you THINK a high level will be in project volucris? What was a high level in old xenimus? Talking about level 40s and 50s?
And just as a side note: no bags wont kill pvp. There are arenas in xenimus, and almost no one uses them because its safe to just pvp anywhere. Xenimus is far to safe nowadays. The purpose of PV is to bring the danger back. And any danger without losing gear is just shallow.
thadiusofx3 wrote:like early xenimus... which had *gasp* no bags and *gasp* full gear drop!
anyway I'm done arguing on the subject so heres my proposal:
No bags
1 random item drop
10 level pk buffer for items
5 level buffer for new players on gear drops
A fair hp and damage design to minimize 1-hit kills
post if you agree or disagree and state your reasons
the only way this will work is compromise
thadiusofx3 wrote:No bags
1 random item drop
10 level pk buffer for items
5 level buffer for new players on gear drops
A fair hp and damage design to minimize 1-hit kills
thadiusofx3 wrote: One player or a group of players can horde all of the good items and never trade them.
9sam1 wrote:Vitriol wrote:No one in Xenimus got level 30 until about a year and a half after its release.
thats cause we where noobs. Look at X3 , that is what PV will be like.
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