Quick update: OGG music

For general discussion of Project Volucris

Moderators: Joe M., Karl G.

Quick update: OGG music

Postby Karl G. » Mon Jul 16, 2007 6:44 am

Music has been implemented in the game. I'm not sure how to tie it to map locations yet, such as for town music, but the main menu will have music (and it will change when entering the world)

Also, no sounds yet...DirectSound is annoying to figure out so that might wait.

One more thing: can I expect animated models soon or should I just move to other things first? There are many map editor features that need to be taken care of, for example...

Karl
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am

Postby thadiusofx3 » Mon Jul 16, 2007 10:08 am

probably no animated ones soon, we still need to figure out a system for that
Image
Thus spake the master programmer, "After three days without programming, life becomes meaningless"
User avatar
thadiusofx3
Knight
Knight
 
Posts: 887
Joined: Mon Dec 18, 2006 11:46 pm
Location: Jonesboro, AR

Postby Karl G. » Mon Jul 16, 2007 12:53 pm

ok I'm going to move on and add some more features. I'd like to get sounds working, then get the stats screens functional, and after that work on the map editor some more--hopefully by then we'll have a more complete model/texture resource set so I can start implementing definitive "content packs" for PV.

For now, players = objects! Hooray!
User avatar
Karl G.
Lesser Spirit
 
Posts: 2453
Joined: Sat Mar 04, 2006 10:26 am


Return to Volucris



Who is online

Users browsing this forum: No registered users and 1 guest