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penalty Exp -.-

PostPosted: Tue Sep 08, 2009 6:36 am
by marzuku
Getting above 1k penalty exp for being able to die in 5 seconds when it takes like 5-6 minuttes to work that penalty back sucks, people will get so fucking annoyed by that when pk'rs come around that they will quite the game.

instead maybe, if you die more than 3 times in a row you will start to lose the exp you've worked up 5% at a time.. sounds reasonable?
only an idiot would go back to a place he had died 3 times in a row, unless he lost something valuable f.ex omni equivalent.

Re: penalty Exp -.-

PostPosted: Wed Sep 09, 2009 5:45 am
by Karl G.
How would you propose that be implemented such that it can't be abused?

Re: penalty Exp -.-

PostPosted: Wed Sep 09, 2009 7:38 am
by marzuku
Karl G. wrote:How would you propose that be implemented such that it can't be abused?



Well for one, once you've been lvl 15 and get de lvled to 14-13 etc, you are saved at 15 and cant get additional points so you could not abuse that.
Bad side about it: some players might get incredibly whiny about dying because of pkrs.
Good side about it: a good revenge would be delvling a player who had been acting stupidly.

Spells would be unlocked if you had the required lvl(i think you've already got that) and would dissapear if you where to become lower than that lvl.
f.ex you had spin... suddenly you dont..


if you die once you loose x% twice x+% x++% and maximum shouldnt be that much, because i remember loosing 250k on xen, and it was a hassle, but i somewhat deserved it for what i did to players :)

ill end this with a quote "Xenimus was a cool because of the excitement and kicks you would get from cheating death and not losing exp or gear" Karl.G

Re: penalty Exp -.-

PostPosted: Wed Sep 09, 2009 11:19 am
by Joe M.
You original complaint:
Getting above 1k penalty exp for being able to die in 5 seconds when it takes like 5-6 minuttes to work that penalty back sucks, people will get so fucking annoyed by that when pk'rs come around that they will quite the game.

Your proposed solution:
instead maybe, if you die more than 3 times in a row you will start to lose the exp you've worked up 5% at a time.. sounds reasonable?

The only reason that I can see you give as to why an actual EXP loss would be preferable to penalty EXP is:
a good revenge would be delvling a player who had been acting stupidly

But that would seem to work directly contrary to fixing your original complaint!

It seems that a better answer to your original complaint would be some combination of: (a) no penalty EXP until a couple deaths; (b) a cap on penalty EXP.

Of course if you want to discuss penalty-EXP v. EXP-loss, that's another question. We would have to reframe the question and focus strictly on why one might be better than the other.

Re: penalty Exp -.-

PostPosted: Wed Sep 09, 2009 12:40 pm
by strafe of x2
well exp penalty is definately better than exp loss. however, hitting the lvl cap i now have over like 300k'ish penalty from tryin to explore and playin with the lvl 25 area lol

Re: penalty Exp -.-

PostPosted: Wed Sep 09, 2009 12:52 pm
by Joe M.
It *is* a problem when we have a level cap.--likewise, it's a problem when the player suffering the penalty doesn't care about leveling the character any more.

Re: penalty Exp -.-

PostPosted: Wed Sep 09, 2009 12:54 pm
by Erich
Very true Joe.


And players: give us some credit eh? We love you guys, and we'll help you out. Chances are that when the level cap is increased/removed, all exp penalties will be reset.

Note that this is not a promise or a guarantee, just saying that you shouldn't worry so much =)

~Erich

Re: penalty Exp -.-

PostPosted: Wed Sep 09, 2009 1:35 pm
by ven
Should just reset characters at level cap removal anyways.. will only take a little bit to get back up. But I wouldn't mind if penalty was removed.

Re: penalty Exp -.-

PostPosted: Wed Sep 09, 2009 4:45 pm
by strafe of x2
yeah, I'm not rly worried about the cap i was just letting ya know it was there and how high it gets and how fast. so it didnt mess thing later. btw the lvl 25 area drops sick stuff as long as u dont drop it back :\

Re: penalty Exp -.-

PostPosted: Wed Sep 09, 2009 8:05 pm
by ven
lol so you managed to survive for 5 seconds?

Re: penalty Exp -.-

PostPosted: Fri Sep 18, 2009 1:30 pm
by ffrank
Maybe you could make it to where the penalty exp caps at 10% of your exp tnl or something.

Re: penalty Exp -.-

PostPosted: Sat Sep 19, 2009 9:47 am
by Karl G.
ffrank wrote:Maybe you could make it to where the penalty exp caps at 10% of your exp tnl or something.

While that would be a good way of preventing frustration over xp loss, it brings back the original problem: people going out and dying over and over and over and over and not caring.

Re: penalty Exp -.-

PostPosted: Sat Sep 19, 2009 8:41 pm
by ffrank
Karl G. wrote:
ffrank wrote:Maybe you could make it to where the penalty exp caps at 10% of your exp tnl or something.

While that would be a good way of preventing frustration over xp loss, it brings back the original problem: people going out and dying over and over and over and over and not caring.


Hm how about if we use that 10% exp penalty cap in the form of a warning, and if they continue to die then they will start losing exp. I don't know just throwing out random suggestions. :shock: