The resurrects and the resurrectees
Posted: Wed Sep 19, 2007 12:14 pm
Hi everyone,
This is my first post on these forums, so it'll also serve as a nicetomeetcha. I think this project is brilliant and definetly worth the trouble.
I have been playing xenimus since 1999 and I think that the most uniting factor of (the people committing to) this project is that we all loved xenimus the way it used to feel before. And don't get me wrong now, I'm not shouting "freedom" with a blue face to a buncha scotsmen. I just think this project just lures in the right people.
With that being said, I think theres one problem that can't be solved with only the decisions on what to resurrect and what not... The most difficult part to imitate from oldschool xenimus is the things we liked most. The feeling of a new weapon. The feeling of a different hunting ground. I think that the dumbest thing in this nu-metal xenimus EJ has going on is that *so many places are unused and ignored*. For instance wars, master wars and supers along with east, wiz isle, etc, etc, are a waste of space nowadays. By making lava imps they are made useless gear-wise made ridiculously useless exp-wise.
So the key thing is not to have too much gear floating around (inflating the value), or exp-gimmicks like lava imps making a whole bunch of locations useless. Comradeship (that the early days are still known of) works only if people are dependent of each other. I remember buying a dragon sword for 5k's. Some made a ref's worth of selling the bloody thing to me, you know รถ
So that's basically the point of view I'm bringing forward: it's not all about what to resurrect. You can have some semi-new things thrown in. It's about not having gear coming out of your arse...
Thanks for reading, mates.
Don't mind about the fucked up grammar. Im finnish.
Tuomo
This is my first post on these forums, so it'll also serve as a nicetomeetcha. I think this project is brilliant and definetly worth the trouble.
I have been playing xenimus since 1999 and I think that the most uniting factor of (the people committing to) this project is that we all loved xenimus the way it used to feel before. And don't get me wrong now, I'm not shouting "freedom" with a blue face to a buncha scotsmen. I just think this project just lures in the right people.
With that being said, I think theres one problem that can't be solved with only the decisions on what to resurrect and what not... The most difficult part to imitate from oldschool xenimus is the things we liked most. The feeling of a new weapon. The feeling of a different hunting ground. I think that the dumbest thing in this nu-metal xenimus EJ has going on is that *so many places are unused and ignored*. For instance wars, master wars and supers along with east, wiz isle, etc, etc, are a waste of space nowadays. By making lava imps they are made useless gear-wise made ridiculously useless exp-wise.
So the key thing is not to have too much gear floating around (inflating the value), or exp-gimmicks like lava imps making a whole bunch of locations useless. Comradeship (that the early days are still known of) works only if people are dependent of each other. I remember buying a dragon sword for 5k's. Some made a ref's worth of selling the bloody thing to me, you know รถ
So that's basically the point of view I'm bringing forward: it's not all about what to resurrect. You can have some semi-new things thrown in. It's about not having gear coming out of your arse...
Thanks for reading, mates.
Don't mind about the fucked up grammar. Im finnish.
Tuomo