Evidyon 2.16 - PK/Alignment System (Read the Rules)
Posted: Tue May 26, 2009 4:29 pm
http://www.evidyon.com/download/install-evidyon.msi
If you're new, check out the basic instructions.
PK System
If you are the aggressor (i.e. you attack a person who hasn't done damage to you recently) the damage the player who is being attacked is reduced based on your difference in level. This effect only lasts until the player who is attacked fights back. If you are not the aggressor in a fight, you cannot lose alignment--so defending yourself is consequence-free.
You cannot log off if you are engaged in combat.
If you are level 3 or lower, you will never drop any items when you die.
If you are level 5 or lower, you cannot be PKed unless you fight back.
If you are level 7 or lower, you will not drop any equipped items when you die.
All players who hit another good player before they die are considered killers, regardless of who actually dealt the final blow.
A PK is defined as being a killer of a player with a non-evil (i.e. neutral or better) alignment. You cannot PK an evil player. Killing evil players does not count against you in any way.
Alignment System
You are allowed one consequence-free pk each 24 hours. If you go 24 hours killing only one person, you will gain a point of alignment.
Every person you kill within a 24 hour period of your last PK will decrease your alignment by an increasing amount. Let me give an example: You kill a player. Ten minutes later you kill again and lose 1 point of alignment. Four hours later you kill again and lose 2 points. Ten hours later = 3 points. You wait 24 hours after that last kill, and the counter resets.
For every day you go only killing 1 person, you will gain 4 points of alignment. Inactive characters (not played for more than a few days) gain at a slower rate.
Bonuses & Penalties:
- Good characters drop fewer items, evil characters drop more items.
- The square will not protect an evil character.
- Evil characters spawn in the swamp. For those of you that know the map, the columns have changed to make this place more accessible.
For now, this is all. In the future there will be bonuses and penalties beyond those listed here.
So here's the jist of this system: Want to pk? Great! Do it in moderation.
Update: we now have a /ignore command. Details: viewtopic.php?f=25&t=1596&p=10557#p10557
If you're new, check out the basic instructions.
PK System
If you are the aggressor (i.e. you attack a person who hasn't done damage to you recently) the damage the player who is being attacked is reduced based on your difference in level. This effect only lasts until the player who is attacked fights back. If you are not the aggressor in a fight, you cannot lose alignment--so defending yourself is consequence-free.
You cannot log off if you are engaged in combat.
If you are level 3 or lower, you will never drop any items when you die.
If you are level 5 or lower, you cannot be PKed unless you fight back.
If you are level 7 or lower, you will not drop any equipped items when you die.
All players who hit another good player before they die are considered killers, regardless of who actually dealt the final blow.
A PK is defined as being a killer of a player with a non-evil (i.e. neutral or better) alignment. You cannot PK an evil player. Killing evil players does not count against you in any way.
Alignment System
You are allowed one consequence-free pk each 24 hours. If you go 24 hours killing only one person, you will gain a point of alignment.
Every person you kill within a 24 hour period of your last PK will decrease your alignment by an increasing amount. Let me give an example: You kill a player. Ten minutes later you kill again and lose 1 point of alignment. Four hours later you kill again and lose 2 points. Ten hours later = 3 points. You wait 24 hours after that last kill, and the counter resets.
For every day you go only killing 1 person, you will gain 4 points of alignment. Inactive characters (not played for more than a few days) gain at a slower rate.
Bonuses & Penalties:
- Good characters drop fewer items, evil characters drop more items.
- The square will not protect an evil character.
- Evil characters spawn in the swamp. For those of you that know the map, the columns have changed to make this place more accessible.
For now, this is all. In the future there will be bonuses and penalties beyond those listed here.
So here's the jist of this system: Want to pk? Great! Do it in moderation.
Update: we now have a /ignore command. Details: viewtopic.php?f=25&t=1596&p=10557#p10557