The spell delays... ugh
Posted: Sat Oct 18, 2008 9:58 am
I really liked it when you were able to run while spinning or healing, that would allow so much more to the game, as well as any other melee attacks or some spells...
The spell delays stopping the character movement bogs down the player and is really annoying compared to having no spell delay.
The only thing I didn't like about the no spell delays is if you go to cast a click spell a lot, faster than your character can actually cast it, it makes your character walk forward instead of staying still like u want it to.
Is there a way to allow players to walk + cast, as well as make spells give the player a delay til their next spell... without making the character stop moving?
The spell delays stopping the character movement bogs down the player and is really annoying compared to having no spell delay.
The only thing I didn't like about the no spell delays is if you go to cast a click spell a lot, faster than your character can actually cast it, it makes your character walk forward instead of staying still like u want it to.
Is there a way to allow players to walk + cast, as well as make spells give the player a delay til their next spell... without making the character stop moving?