first time i logged on i got swarmed by all kinds of mobs, spawnrate is a great thing but only when in areas where you wanna be doing heavy grinding examples of these are, masters, isle, adepts etc (xen) if the spawnrate is so big in normal territory you wont be able to move at all.
Suggesting only thief-like and bugs in non special areas and not to often either.
The feel of the game is nice and i like the idea of having to fight for crystals to gain extra powers, though this idea will end up with two huge guilds or one dominating, i rather liked castles on xen.
Weapons look ok, though i kinda miss shiny huge weapons and bulky armors.
might i suggest shoulderpads when the armors can be seen? shoulderpads like skulls, metal, spikes?
Spells/attacks, i think we are gaining to many powers and to fast, theres no use for ubermany different spells when you will end up using 3-4 out of a 100.
Warriors twirl could probably be more speedy and without additional delay.
Dantalion is a cool class, so is the chicken class(cant remember name) but they are to cool to be playable to be honest.
Geonan was a shock tbh a watery element dude not what i pictured myself.
also the game doesnt rly require any skill atm and the whole clicking to hit was getting annoying
Well thats some, anyway i thought alpha was heading in the right direction and now we've got an entierly new game with alot of races/classes i dont know and whom might become very powerfull and fun 2 play with though i miss the humanoid races and the feel of alpha.
Guess i cant say more than GL with balancing and finnishing the game.