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The answer to "what's happening"?
Posted:
Mon Jun 04, 2007 7:50 pm
by Karl G.
As I can see it, there is no reason why PV can't be networked and brought into being as a "real" internet game at this point. Now that there's a map editor (albeit incomplete) it is possible to create somewhere to be--now I need to make a reason to be there. That's what I'll be doing in the coming weeks: creating the PV server and hooking up the client to it.
Karl
Posted:
Mon Jun 04, 2007 8:07 pm
by a_link_to_the_past
This game excites me, I can't wait till I am able to start playing it and killing people.... or get killed by other people (hopefully not as much as me killing other people)
Posted:
Mon Jun 04, 2007 8:46 pm
by thadiusofx3
cheese is good
Posted:
Tue Jun 05, 2007 3:42 am
by ziggman
Cheese and crakers are better
whats the projected time? 2-3 weeks before useable version? im getting excited
Posted:
Tue Jun 05, 2007 5:36 am
by Karl G.
I can't actually say; I don't want to disappoint you if it takes longer
I am going home for a break June 16th-June 23rd so I will be doing no coding during that point; however, I have more time to work on this than during the school year and I am very enthusiastic, so 2-3 weeks of working just on the game isn't unreasonable. It might take longer than that in "real time" because I have a job that gets in the way, though.
Don't worry--it's coming, and I'll keep you updated.
Posted:
Tue Jun 05, 2007 8:13 am
by a_link_to_the_past
cheese is one of the finer things in life... I don't think I would like living as much if I could have a good old slice of baby swiss.... 2-3 weeks... cool beans... sounds good
Posted:
Tue Jun 05, 2007 12:16 pm
by lawn gnome
Sweet, i cant w8 for this to come out. Xenimus will be deserted if you get it up and running
Posted:
Tue Jun 05, 2007 4:08 pm
by Ender
Wow, looks like a lot of progress has been made in the past couple of months.
Now that school has ended and my job is cooling down a little I should be back to helping with PV soon.
Posted:
Wed Jun 06, 2007 7:54 am
by Karl G.
Great! I look forward to seeing you all around the forums (and in-game
)
Posted:
Wed Jun 06, 2007 6:16 pm
by shadowni
! I can't wait.
I shall be Galahad again, the mighty Paladin. :]
Also, are you going to be adding the bug where you can kill skeletons at level 1 with a rapier/d claw? That was the poo!
Posted:
Fri Jun 08, 2007 4:30 pm
by lawn gnome
shadowni wrote::D! I can't wait.
I shall be Galahad again, the mighty Paladin. :]
Also, are you going to be adding the bug where you can kill skeletons at level 1 with a rapier/d claw? That was the poo!
...Why would he add a bug into the game......Think before you say
Posted:
Fri Jun 08, 2007 4:32 pm
by shadowni
lawn gnome wrote:shadowni wrote::D! I can't wait.
I shall be Galahad again, the mighty Paladin. :]
Also, are you going to be adding the bug where you can kill skeletons at level 1 with a rapier/d claw? That was the poo!
...Why would he add a bug into the game......Think before you say
I dunno, or maybe make them weaker for a while.
But that bug was way old school.
Posted:
Sat Jun 09, 2007 12:17 am
by thadiusofx3
back up and hit should be in there though
Posted:
Sat Jun 09, 2007 2:04 am
by ziggman
thadiusofx3 wrote:back up and hit should be in there though
i hate how ej got rid of that. skellys were so easy at lvl 3
Posted:
Sat Jun 09, 2007 5:23 pm
by Nenitus
If you think about it the back-up and hit thing makes physical sense.
If you run away, you shouldnt get hit, and of course your blow is going to hit if you're far enough away to lunge+strike.
(EJ removed that? lol.. what else has he removed? trans while in pvp mode? [actually i wouldnt be surprised...])