Moderator: Joe M.
speed3b wrote:I too have noticed that the spawn has dropped a lot. I can walk around the first island 2 times and not see anything. I can cross a bridge and walk around the area before you hit the skeleton location and only see 1 or 2 undead monsters.
I have an hp dv6000 notebook, and when i hit the media buttons on the top (volume +/-, mute, stop, play/pause, ff, rw) it casts the spell pirinand (of course thats the spell that attacks myself...) and when i press shift it casts glaciand (of course this is also a spell that attacks myself...)
I have also told you before that anaglaci doesnt stick to its bound key. It just pops back up as ??? when you hit k. But i know you know that, i just figured i would remind you on the boards.
Creeping Death wrote:can you make the spawn more area specific? then each time 1 dies it would just respawn at a random spot, but within that spawn radius.
speed3b wrote:Creeping Death wrote:can you make the spawn more area specific? then each time 1 dies it would just respawn at a random spot, but within that spawn radius.
That sounds like a good idea. Every time a monster is killed a new one respawn in t amount of time within a radius r in which it was killed? The only thing i can see as a problem there is you have to store t for however long it may be (30 seconds? 120 seconds? idk) and the radius r. And what would make even more sense is if it would be radius r in which the monster spawned, so that way things dont end up cluttered into one location because they are loured. But that may require even more memory. And that can also be difficult because the monsters could all end up floating away from their original spawn location, so a graveyard of skeletons ends up spawning outside of the graveyard or into a town. So now as i continue to brainstorm here. You could have boundary limit so they couldnt float, or each zone of monsters could have a default location of x,y and can spawn within any random radius, r, of x,y at a time of t after they are killed. Polar cords may not be the way to go seeing as this is a rectangular map, so maybe they can spawn with in the limits of (a,b),(a,c),(d,c),(d,b)?
Im sure you can figure it out and will know the best way to approach and fix the issue.
kuba wrote:Yea currently the dervali and gendren are huntable at 13-14, yet the masters give lvl20+ a hard time. It'd be nice to have a group in between or to tone down masters.
Cagen wrote:The archers do the most damage to me.
speed3b wrote:When moving short distances, i dont move to where i click. When moving less then 1/4 of a distance to the edge of the screen i move about twice as far as my click distance.
Karl G. wrote:speed3b wrote:When moving short distances, i dont move to where i click. When moving less then 1/4 of a distance to the edge of the screen i move about twice as far as my click distance.
does your char have a lot of +speed items on?
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