Countdown to Alpha!
Posted: Wed Aug 13, 2008 7:27 am
I'm using this post as a place to publicize features, notes, a to-do list and ideas as I get closer to releasing the alpha.
To-Do List
Features to Implement
Features to Debug
Implemented Features
To-Do List
- Formal bug-tracking on web
- Form customer service group
- New forum skin
Features to Implement
- Stats window
- Music
- Consumable items
- Packet encryption
- Resource obfuscation
- Add more items, spells
- Implement new spell effect types
- Equipped items should be attached to avatar
- Build spellcasting/attacking animations
- More monster types
- Fill out the list of player races/classes
- Make new skins for different races
- Party system
- Trade window
- Item weight
- Storage
- Ability to delete characters
- Improved log-in screen
- Configurable inventory/stats/spells screen keys (right now they're permanently bound to i/s/k)
- Block text as a TT font for use in-game
Features to Debug
- Newly available effects on level-up don't show up in key binding window until you log out and back in
- Animated meshes won't work using D3D mixed mode on some lower-end hardware
Implemented Features
- Aggressive monsters (new!)
- Equipping items works correctly (new!)
- Monster spawn points and spawn rates
- Sound effects
- Monsters drop assignable, random items on death
- Experience points based on levels
- Character death/re-spawning
- Level-up
- Key binding window
- Make monsters increase in difficulty as level is adjusted
- Monster behavior based on range to target (ex. ranged attacks)
Requested Features & Design Points- "safe zone"
- "Bazaar" system
- Bounty system
Miscellaneous- (none)