Concept behind this:
Cities should be race-based. A scallion city, an elf city, a human city, a gnome city, and a dreg city. Each of it's guards would use the skills of the default class of that race (ex: Dreg-fighter, Elf- Ranger, Human- Anything, Scallion- Wizards and Warlocks, Gnome- Clerics
Capital city can follow two paths, which needs to be decided upon.
1.) A ruling race.
2.) A cultural mix
I'm going to go along a cultural mix for this Map Idea.
Town square would be a large circle. A circular pool of water in the middle.
Buildings would surround the town square-- since the town square is, after all, the center of town.
Moat around the town.
Merchants would stand outside their doors, and be within reach of the town square.
A large castle would be in the back, kind of like in terthius. This castle would have multiple levels, and a dungeon beneath it, perhaps a portal to ds in the basement.
Town guard concepts:
Scallions:
Guards: Mystic Staff, Mage Hat, and Mystic Leather. (soa would also make guards tougher)
Captains: Altus Lucrum Staff, Adept Hat, Spirit Leather
General: Ominex Staff, Mystic Hat, Dirus Armor
Gnomes:
Guards: Staff of Almus, Mystic Plate, Mystic Helmet
Captains: Spirit Wand, Spirit Shield, Spirit Helm, Spirit Plate
General: Dirus Armor, Dirus Wand, Shield of Ominex, Omni Helm
Dregs:
Guards: Mystic Plate, Vita Halberd, Mystic Helm
Captains: Spirit Plate, Sword of Blood, Spirit Shield, Spirit Helm
General: Dirus Armor, Dirus Battle Axe, Omni Shield, Omni Helm
Elf:
Guards: Lightning Bow, Mystic Scale, Mystic Helmet
Captains: Mystic Bow, Mystic Bone Mail, Spirit Helmet
General: Dirus Armor, Omni Bow, Omni Helmet
Humans:
Random mix of these