Fighters

Old stuff, just for reference

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Fighters

Postby kuba » Sun Sep 07, 2008 2:43 pm

I know melee classes are still under work just thought it would be helpful if all those who rolled a fighter had a place to post some suggestions..

-Gaining exp with a fig is sllloowww
-Strength stat appears to be a little weak
-Would be cool to see dual wielding and a larger spin radius
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Re: Fighters

Postby Sankt Pauli » Sun Sep 07, 2008 4:49 pm

Strength definetely should have more effect for the damage output.
My lvl21 warrior with 38 strength needs the same amount of melee/spin hits to kill a monstrosity as a much lower char with only 20 strength. Hitting a testchar also showed not much of a damage difference, str could need quite a boost :s

(with more damage-output levelling would also become easier, generally spin works fine with me).
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Re: Fighters

Postby BLC87 » Sun Sep 07, 2008 10:12 pm

Spin should probably be increased damage-wise, the radius is ok if you gather a group of monsters.
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Re: Fighters

Postby Karl G. » Mon Sep 08, 2008 5:35 am

I've increased the damage added due to having more strength.
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Re: Fighters

Postby Sankt Pauli » Mon Sep 08, 2008 8:09 am

Thx man, it's much better now.
Now my lvl21-38str-dude two-spins the master grendans, but that should be fair considering that the char has low cons and can die quite quickly there.
I gotta test it with/on other players later to see how that works out now.
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Re: Fighters

Postby Karl G. » Mon Sep 08, 2008 10:59 am

I'm glad :D

The benefit is exponential, by the way. Oh, and it's multiplicative--if you use a weapon with 1 pt more damage, with your strength you'll probably do 40 pts more/hit.
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Re: Fighters

Postby Sankt Pauli » Tue Sep 09, 2008 8:45 am

Well, after further testing it seems maybe even a bit overpowered in pvp atm, i can two-hit myself to death (with 738hp and 240 armor), and i pretty much one-hit every char with less then 300 hp (then again the char is basically a all-str build; 38-20-17-10-10).
I know tweaking stuff like that is the annoying, long-winding part of creating such a game. Some input of other warriors/thieves/pallys might help more here.
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Re: Fighters

Postby Karl G. » Tue Sep 09, 2008 11:13 am

Sankt Pauli wrote:Well, after further testing it seems maybe even a bit overpowered in pvp atm, i can two-hit myself to death (with 738hp and 240 armor), and i pretty much one-hit every char with less then 300 hp (then again the char is basically a all-str build; 38-20-17-10-10).
I know tweaking stuff like that is the annoying, long-winding part of creating such a game. Some input of other warriors/thieves/pallys might help more here.


Yeah :) Please give me feedback! This is very difficult for me to debug on my own since you all know what "feels" right better than I do.
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