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VIDEO! Check it out! (sorry about low quality)
Posted:
Thu Feb 01, 2007 3:48 pm
by Karl G.
Posted:
Thu Feb 01, 2007 4:28 pm
by Ender
thats some sexyness.
Posted:
Thu Feb 01, 2007 4:51 pm
by silvert0384
niiice
Posted:
Thu Feb 01, 2007 5:34 pm
by 9sam1
walking is weird , but yea this is awesome.
Posted:
Thu Feb 01, 2007 5:38 pm
by kuba
Awesome.
So Karl will PV outperform Xen in terms of handling more models, processing more events, etc on-screen without hiccups? You mentioned EJ had some real faulty coding on his part and was using old modules and principles of programming, will you be able to beef gameplay to play more smooth and seamless?
Posted:
Thu Feb 01, 2007 6:07 pm
by Karl G.
Walking is a coder-hack right now, but it's a lot smoother that it was (you'd never want to have seen that)
Kuba -- PV will definitely outperform Xenimus in most regards once I clean up and optimize the code. For now (and the forseeable future) it isn't going to be blazingly fast. That said, it plays at a solid 60 fps on my laptop.
Posted:
Thu Feb 01, 2007 9:51 pm
by Joe M.
Looks nice. I noticed that the cursor kept disappearing in the menus, though.
What'll be next?
Posted:
Fri Feb 02, 2007 2:59 pm
by Necromadon
Hottttttttttttttttttttttttttttttttttttttttttttttttttttttttt
Posted:
Fri Feb 02, 2007 3:16 pm
by Ashlar
very impressed!
Posted:
Fri Feb 02, 2007 4:05 pm
by Vitriol
Excellent.
We are making serious progress
Posted:
Fri Feb 02, 2007 9:48 pm
by Karl G.
Yeah the cursor keeps disappearing because it's blended out by Fraps when I'm recording it (for what reason? no idea)
Next up is...well, that's a tough one. I think I'm going to try to network this thing.
Posted:
Fri Feb 02, 2007 10:38 pm
by silvert0384
Karl G. wrote:Yeah the cursor keeps disappearing because it's blended out by Fraps when I'm recording it (for what reason? no idea)
Possibly try using Camtasia Studio to record the screen? I havnt encountered any problems with it...
(worth a shot)
Posted:
Sat Feb 03, 2007 9:57 am
by Karl G.
I think it's because I'm recording at half-quality, and the non-hand cursor (that cursor appears only when over a button) is only 2 pixels wide--it's the crosshair, because I don't have time to make a better one. :-p
Posted:
Sat Feb 03, 2007 1:50 pm
by silvert0384
that would do it
Posted:
Sat Feb 03, 2007 3:34 pm
by Necromadon
What % would you say this project is to being playable in alpha or beta?
Posted:
Sat Feb 03, 2007 6:42 pm
by secretrk1313
i have not been active recently on the forums and this is a big jump from what i had heard about earlier, looks amazing.
Posted:
Sun Feb 04, 2007 6:54 pm
by Delurium II
been very unactive lately due to r/l issues. looking in and seeing this is sweet. gonna be way more active now I think. Have you posted this on xentales? would prob make alot more interested when they actually see that its playable
Posted:
Sun Feb 04, 2007 7:39 pm
by Karl G.
No I haven't posted it there yet. Someone else put it under the Xenimus Resurrection topic but I don't know if it's been seen.
Posted:
Sun Feb 04, 2007 7:57 pm
by thadiusofx3
I put it in all servers so it's bound to be seen.
Posted:
Sun Feb 04, 2007 9:13 pm
by Ender
If the new theme doesn't burn their eyes out before they find it...
Posted:
Sun Feb 04, 2007 11:50 pm
by thadiusofx3
we're working on that =P
preliminary theme is almost here
Posted:
Mon Feb 05, 2007 6:41 am
by Kenrok
It looks awesome already.. keep it up
Posted:
Tue Feb 06, 2007 7:59 am
by David T.
victory for the Volucris project
Posted:
Tue Feb 06, 2007 2:04 pm
by Vitriol
I cant wait for this. Karl is doing an excellent job.