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PostPosted: Wed May 23, 2007 11:19 pm
by Summoner
Well then, Karl. Glad to see we have someone who actually focuses on the game, and does not devote his time to various other games.

PostPosted: Thu May 24, 2007 8:28 am
by Karl G.
haha like WOW? I have never played and I don't intend to.

PostPosted: Fri May 25, 2007 12:02 am
by Summoner
Aye, I have played it. It's nothing to be impressed over.

PostPosted: Thu Jun 21, 2007 7:45 pm
by shadowni
Summoner wrote:Aye, I have played it. It's nothing to be impressed over.
]
Agreed. I personally like the idea of the chests. But instead fill those chests with something else. Maybe like some random chest will have like an omni leather in it, but it'll vary every time it spawns. and it'll spawn maybe once every 2 days. It'll give people reasons to go for chests. I also motion for the game to be free. ^_^ Dunno if it is or not, If I have read about that, then it really slipped my mind.

PostPosted: Thu Jun 21, 2007 8:28 pm
by JSunJShineR
the should not be free infact it should be more than xenimus... this way Karl G. has insentive to work on it instead of playing wow or some game lol.. I then more races, classes, better graphics, more items, more quests, more gear. Also there should be 3 servers. PV server 1 no killing at all for people level 1-20 trying to gain levels b4 getting pked. then you can choose which server u want to be in PV server 2 or 3 both are full PK servers. so this way there can be server battles or sumtin to make game more exciting. of course DS or each server. Also the "new" gear that EJ puts in the game is the same item but different color. example.. staff-magic staff, fire staff, lightning staff, sun staff. lol sword- lightning sword-spirit sword-omni sword-dirus sword. ites so boring make each one have its own special qualities. and make more robes for mages, and ol dplate mail look, i dont want a fuckign beer-belly i wanty rock hard abs dog! woot for old skoo! haha just some ideas ponder on them=) did i mention better graphics? xenimus needs them(not for characters though.

PostPosted: Fri Jul 13, 2007 11:10 pm
by Vitriol
I like the idea of low-level rings. Lets keep them, not all changes to xenimus have been bad. I also like having more gear in general. In old xen there wasnt that much to choose from. Also, we need boots/shoes.

PostPosted: Sat Jul 14, 2007 8:18 am
by Karl G.
I've already coded in the ability to have boots, so those will definitely be a part of the game (although it isn't enabled yet).

Also, one thing I wanted to get the community's opinion on: should we have more props than EJ used? I could literally make every item in the world have different props...

PostPosted: Sat Jul 14, 2007 10:16 am
by 9sam1
idk about having like a million props, then it would get all complicated lol. But how bout new props? Ones that are useful, #### +1 skill lol.

PostPosted: Sat Jul 14, 2007 5:32 pm
by JSunJShineR
how about adding no gear req* + being able to prop anything no matter what class(no need to wear the item)
also depending class is what type of props u get, if your a mage class u get props to improve a mages' performance, same for the fighter class'.

PostPosted: Sat Jul 14, 2007 8:48 pm
by Vitriol
JSunJShineR wrote:how about adding no gear req* + being able to prop anything no matter what class(no need to wear the item)
also depending class is what type of props u get, if your a mage class u get props to improve a mages' performance, same for the fighter class'.

There should be SOME gear requirements. But they should be lax. If that level 1 got a fire sword why not use it. but that level 1 shouldnt be able to use mystic.
As far as str, int, wis, requirements, i think they are okay, but should be made less severe.

PostPosted: Sun Jul 15, 2007 1:48 am
by thadiusofx3
What about the gear effectiveness idea I came up with instead of requirements?

PostPosted: Sun Jul 15, 2007 6:26 am
by Karl G.
thadius: I was planning on using that idea.

PostPosted: Sun Jul 15, 2007 1:33 pm
by thadiusofx3
Ok, awesome. I don't mean to brag but I thought that was a really good solution that would solve the requirements problem.

PostPosted: Sun Jul 15, 2007 3:02 pm
by Vitriol
thadiusofx3 wrote:Ok, awesome. I don't mean to brag but I thought that was a really good solution that would solve the requirements problem.

I forgot about that: that works better than hard requirements.

PostPosted: Mon Jul 16, 2007 1:48 am
by ziggman
i like the idea of having level requirements, not not restricting requirements,
like a lvl 20 could wear lvl 25 armor but the armor would only provide 80% protection something along the lines of a sliding equation i could figure something out but im tired, too much thinking.

i really like the idea of having 10-12 different props you can get but the weapon/armor will only permit 7 this will provide a great variety in gear in turn there will have to be alot of dropped gear good items, to allow for some bad proped gear.

this does not apply to all gear levels just a beging thought
(100/(lvl req)) x (your lvl) = armor effeciency
lvl 25 armor on lvl 20 character
100/25=4, 4x20=80%effciency

PostPosted: Mon Jul 16, 2007 10:04 am
by a_link_to_the_past
ziggman wrote:i like the idea of having level requirements, not not restricting requirements,
like a lvl 20 could wear lvl 25 armor but the armor would only provide 80% protection something along the lines of a sliding equation i could figure something out but im tired, too much thinking.



I believe thadius has worked up a system like that if I am not mistaken in that belief.

PostPosted: Mon Jul 16, 2007 10:10 am
by thadiusofx3
yep got the formulas and everything worked out

PostPosted: Mon Jul 23, 2007 12:06 am
by JSunJShineR
so will we use the 10-12 prp idea? cuz i like it but then you have to think, you pull a bad bum item for like 40 or something and your all pumped you go prp lets say o leather, you get prps like 7% ref 10 armor 2 hp regen 1% chance to blck 5dmg or som crap like that ya know? you should be able to go to the shrine or w/e and type -prop item(w/e you guys wanna make fo rhtis) and a screen props up and it looks something like this:

*your item name here*

*Current Propeties*
-
-
-
-
-
-
-

*Available Properties*
-
-
-
-
-
-
-
-
-
-
-
-

and you have option of

*Predesigned Properties*
(this is like 2mp 2hp 7% ref 10 armor like regular properties that can help every class regardless of skill specilization)

*Custom*

Also there is no % chance to fail it is what you choose. so If you have X # of rings + X # of opals/emeralds it = X # of properties added onto armor. But if you have something like X # of rings + X # of opals/emeralds + X # of Black Pearls (so something worth more) it would = 1 premade prop (7prped) or custom 7prped.

In order for this to work you would need the system of proping items's names and how rare they are, what you would type to bring up proping screen. Also i think that it should be safe zone.


what about this ?

oh ye

PostPosted: Mon Jul 23, 2007 7:33 am
by Richard. UK
Have you seen my theory of items? please see the thread entitled no remodelling or new modelling required. There is a certain easy way to ensure level one characters cannot use certain items and increase the amount of item possibilities,

Player 1 DAMAGE: Has 6-10 (Sword+1) Requires: 15str and 13 Agility

Player2 DAMAGE: Has 12-15 (Sword+3) Requires: 17 Str and 14 Agility


Something like that, and the higher the level the diferent colours or glowing effects the item gets, this help to distinguish highest +level weapons and armours.

PostPosted: Fri Jul 27, 2007 12:03 am
by logitech
is their a way to hand this thread off to neone? i havnt been herein 4 months :D

PostPosted: Fri Jul 27, 2007 4:09 pm
by Karl G.
I am actually considering a system wherein all of the items in PV will have different props. What this means is that each item in the world would be singularly unique (only 1 of it could ever exist). What do people think?

PostPosted: Fri Jul 27, 2007 4:13 pm
by Vitriol
How unique? If I see someone with something cool, I might want it too.

PostPosted: Tue Jul 31, 2007 12:22 am
by ziggman
i think it could have a downside.. there will not be a sure set price on anything. i like the idea of having 10-12props but only being able to get 7 it wold offer a good variety of items, but not so unique you cant put a price on it.

PostPosted: Sun Aug 12, 2007 10:32 pm
by joeafro
i didnt see VFV or VGV on this list :( and since its not planned to have anyone majorly high lvls, what about cross bomb and cross beam? link 'blue egg/wp spell'? the spell that gives all charges at once? that kind of stuffs

PostPosted: Mon Dec 31, 2007 10:37 pm
by Necromadon
I like the 10-15 total props, but only 7 available per item.

I think there MUST BE an ability to unprop an item to 0 to re-do an item, a 6 prop item - best prop in Xen TD killed the item.