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Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Mon Jun 08, 2009 1:12 pm
by Joe M.
I've uploaded it here: http://www.yousendit.com/download/MnFqT ... bVdGa1E9PQ

Question:
I've ran the Blade Horror quest 4 times now (at lvl 2, lvl 7, lvl 9, and 1/2 to lvl 10). Is that supposed to happen?

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Mon Jun 08, 2009 4:36 pm
by Joe M.
Just got it twice more, though this was after I had to restart the server, and then it went all jumpy on me before the 2nd time, so these might have been due to server problems. Still, I doubt I'm supposed to be getting this quest this many times, and certainly not all the way up to lvl 10!

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Mon Jun 08, 2009 6:51 pm
by Joe M.
Hm. Either the server's having a really bad day or there's something in the questing system that's making it jumpy. I suspect the former but wouldn't rule out the latter.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 09, 2009 2:46 am
by prick
ab111 wrote:The download link does not seem to be working.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 09, 2009 5:36 am
by Joe M.
Joe M. wrote:I've uploaded it here: http://www.yousendit.com/download/MnFqT ... VdGa1E9PQp

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 09, 2009 8:50 am
by Karl G.
Joe M. wrote:Just got it twice more, though this was after I had to restart the server, and then it went all jumpy on me before the 2nd time, so these might have been due to server problems. Still, I doubt I'm supposed to be getting this quest this many times, and certainly not all the way up to lvl 10!


The blade horrors quest isn't limited for the only reason that these quests were designed to test a variety of parameters--this quest tests both specific monster kills and overall monster kills.


Oh and yes, the server's having a pretty bad day. It's lagging like hell for me.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 09, 2009 9:13 am
by Joe M.
Good to know. It seems to be working well on that count. One thing though: I wasn't able to repeat the quest right away, but after I completed it the first couple times I got the "come back when you're stronger message." Is that supposed to happen, or should it be immediate?

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 09, 2009 10:43 am
by Karl G.
I think its configured so that you can't start it again for 30 minutes after you last finished.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 09, 2009 11:06 am
by Joe M.
That would make sense, then.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 09, 2009 4:05 pm
by deathstalker
i am getting a this page doesn't exsist
any help please

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 09, 2009 4:16 pm
by Joe M.
For the third time:
Joe M. wrote:
Joe M. wrote:I've uploaded it here: http://www.yousendit.com/download/MnFqT ... VdGa1E9PQp

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 09, 2009 7:56 pm
by Joe M.
I reported to the recipient after time had expired. Obvious fail. But then the sender wouldn't re-offer. But when I give up the quest (either before or after the time expires), I can get the offer again. Also, if I drop the letter on the ground it has no icon. Oops.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Sat Jun 20, 2009 5:19 pm
by Volcomboy99
are you gonna add a kill counter for the quests?

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Sat Jun 20, 2009 5:49 pm
by Joe M.
Not sure yet: we thought we'd try it this way and see how it works. What do you think: should we add one?

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Sat Jun 20, 2009 8:47 pm
by Volcomboy99
ya i think you should

it annoying when i walk back to town to find out i havent finished the quest yet

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Sun Jun 21, 2009 9:44 am
by Karl G.
Our tension against a kill counter was that it seems to make quests less engaging and more artificial. Since the point is to be able to check your quest's progress without returning to town, what about color-coding some of the text so that stuff you've done turns green (for example) and as you get closer to completing a task, it changes color.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Sun Jun 21, 2009 10:40 am
by Joe M.
That sounds good. Less artificial than a kill counter, but still gives the information a player needs.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Mon Jun 22, 2009 1:59 pm
by 9sam1
Joe M. wrote:For the third time:
Joe M. wrote:
Joe M. wrote:I've uploaded it here: http://www.yousendit.com/download/MnFqT ... VdGa1E9PQp

This link does not work anymore..........................

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 23, 2009 7:08 am
by Joe M.
the main link's back up.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Tue Jun 23, 2009 11:23 pm
by 9sam1
Firstly update is great, this game has grown leaps and bounds since the last time i played. But, is there a way to see how many kills are left for quests?

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Wed Jun 24, 2009 7:48 am
by Karl G.
9sam1 wrote:Firstly update is great, this game has grown leaps and bounds since the last time i played. But, is there a way to see how many kills are left for quests?

(read up a few posts)

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Wed Jun 24, 2009 9:57 am
by Joe M.
we were just talking about that a few posts up: viewtopic.php?f=25&t=1744&view=unread#p11353

Our tension against a kill counter was that it seems to make quests less engaging and more artificial. Since the point is to be able to check your quest's progress without returning to town, what about color-coding some of the text so that stuff you've done turns green (for example) and as you get closer to completing a task, it changes color.

Re: [LATEST] Evidyon 2.17 - Questing!

PostPosted: Wed Jun 24, 2009 5:44 pm
by kuba
chiming in to say your progress has been great Karl. The game is beginning to really come together, keep it up!