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(Karl.G) PV Favourite Models Collection -24/07/07-

PostPosted: Tue Jul 24, 2007 4:55 am
by Richard. UK
RECORDS ONLY THREAD CEASE

PostPosted: Tue Jul 24, 2007 10:05 am
by thadiusofx3
sorry to tell you dude, but 99% of those models we can't use because they have too many polygons

PostPosted: Tue Jul 24, 2007 10:56 am
by ziggman
how many polygons are in Orcs or pink deamons on xenimus?

if i have more than 4 of thoes monsters on my screen i lag, more than 7 i lag really bad.
I also run into some lag with minotaurs if theres 8-10.

Thadius, have you looked at Alibre yet? its Extreemely easy to use compared to blender. i imagne you could make alot of low-poly stuff in there. i just havent been able to figure out how to add textures. and now Alibre is not working on my computer...

PostPosted: Tue Jul 24, 2007 6:13 pm
by thadiusofx3
lol sounds like a good program...

PostPosted: Tue Jul 24, 2007 6:39 pm
by Karl G.
Yeah, I looked at the things you posted--some of them are very usable, but most of them have WAAAAY too many polygons, or they use some sort of parametric surface which my engine doesn't support (mostly because they're very slow and for picture-quality rendering only)

ok

PostPosted: Wed Jul 25, 2007 2:25 am
by Richard. UK
Many thnks for your replies guys, and your time Karl

PostPosted: Sun Sep 23, 2007 6:06 pm
by 4mm0
@karl - its bc its a program that u can use to set up to a water jet cutter thingy... its for modeling parts... all u have to do is draw in 2d what u want and extrude it to make it 3d...

Re: (Karl.G) PV Favourite Models Collection -24/07/07-

PostPosted: Sat Apr 26, 2008 8:37 pm
by Simpo
i love them sword models!

LOVE EM!