So here's what's going on: there were a couple bugs in the world manager that were causing weird stuff, one of them I haven't figured out yet. After running for more than a couple of hours, about half of the world's spawned monsters become "zombies": they are present in the world, but they don't move, die or interact with the rest of the world at all. Spending time trying to get this fixed has delayed the implementation of equipment slightly, which pushed into my world-development time, etc.
As much as I want this thing to go out now, I think that putting out something half-assed and semifunctional is worse than delaying it until the end of this week. I should know by now that just because I set a date doesn't mean that's how it's going to happen
I promise to keep you all posted. I am traveling back to Ithaca tomorrow, but will be working between packing and doing laundry today and while on the plane.