Page 1 of 1

Is anyone

PostPosted: Wed Jun 13, 2007 11:21 am
by thadiusofx3
working on the starting continent?

http://upload6.postimage.org/132280/photo_hosting.html

Everyone is making all these cool dungeons which is fine, but we really need to get this starting continent finished.

Since the old mapmaker maps aren't compatible anymore, the ones that were finished need to be remade.

Just like in the old thread, post here what section you're working on.

PostPosted: Thu Jun 21, 2007 4:08 pm
by 9sam1
yes we need to do this. Are the map sizes still the same now?

PostPosted: Tue Jun 26, 2007 3:43 pm
by a_link_to_the_past
I would try to make a map for a section, but I don't know exactly how to tell how many tiles I have gone in a specific direction... just out of curosity I tried scrolling on the map editor as far in one direction... and I ended up quitting on the scrolling because it seemed like it went on forever in all directions...

PostPosted: Tue Jun 26, 2007 5:45 pm
by Karl G.
You are correct--the map editor is infinite* in all directions. I wouldn't worry too much about making the things exactly the right size; if necessary, count them (i know thats a pain, sorry :( ) but it can always be fixed when the map is stitched together.

I think a better idea would be to have people make "areas" and just fill in the stuff between them once the final map is put together.

*The map can extend up to 2 147 483 648 spaces in each direction.

PostPosted: Tue Jun 26, 2007 8:12 pm
by a_link_to_the_past
Perhaps in the future for the map editor, you could have something on the bottom stating the "x" and "y" coordinates of the mouse pointer on the map in reference to the giant + thats in the middle of the map.

PostPosted: Wed Jun 27, 2007 7:02 am
by Karl G.
Yeah that wouldn't be hard to add. It requires a font engine to draw stuff to the screen, so I might put the coordinates in the title bar or something for now (yup, lame eh?)

PostPosted: Wed Jun 27, 2007 8:40 am
by a_link_to_the_past
haha, not lame if IT DOES WHAT ITS TOLD!... uh yeah.. if it works thats all that matters.

PostPosted: Thu Jun 28, 2007 7:01 pm
by a_link_to_the_past
Alright now that I have coordinates I will be able to actually put something together... and know if it is the right size... so what sections have been done? As soon as I know where to start I will start getting some maps done

PostPosted: Thu Jun 28, 2007 9:25 pm
by Karl G.
I don't think any sections are finished in the new map editor.

PS--i'm still trying to figure out how to do dirt-grass blending and water edges nicely. I'm focusing on getting the network functional right now, though, so unless some idea smacks me in the face im not going to mess with it

PostPosted: Sat Jun 30, 2007 11:35 am
by a_link_to_the_past
Ok. I have started working on section ghi 789... I am curious as to how dungeons work... I am not exactly sure to I just place the dungeon on that section or do I save the dungeon as a seperate map and just put the entrance on the section I am working on...

PostPosted: Fri Jul 06, 2007 8:19 am
by Vitriol
dungeons are typically hidden in mountains (and the stairs teleport you to them) or are put on a seperate map file.

PostPosted: Fri Jul 06, 2007 10:21 am
by a_link_to_the_past
Ahh thanks for the information that helps out greatly

PostPosted: Fri Jul 06, 2007 5:43 pm
by Karl G.
Usually being the key word :) You can make dungeons in a completely separate map file, and we'll just stick them somewhere out in the black when it's all stitched together. In fact, it might be better (for re-usability) if they were.