Stat System

Old stuff, just for reference

Moderator: Joe M.

Stat System

Postby Vapore » Sun Sep 28, 2008 9:18 pm

I'm really curious on how this is going to work. Right now putting points (Into anything it seems) does nothing. When will this be implemented? How will this work? Will it be mostly a mystery? Meaning that Karl won't tell us how it works, will have to figure it out on our own?
Vapore
Sheriff
Sheriff
 
Posts: 112
Joined: Sat Sep 20, 2008 4:52 pm
Location: Arizona

Re: Stat System

Postby Burnt Ferret » Sun Sep 28, 2008 9:37 pm

Last i heard, intel is going to work next update. Don't know about other stats though. Agility does work though, and i think str works as well.
Burnt Ferret
Sheriff
Sheriff
 
Posts: 120
Joined: Sat Sep 20, 2008 12:34 pm

Re: Stat System

Postby Vapore » Sun Sep 28, 2008 10:16 pm

Burnt Ferret wrote:Last i heard, intel is going to work next update. Don't know about other stats though. Agility does work though, and i think str works as well.


Oh. So... Agility/Strength are working and everything else is currently not implemented?
Vapore
Sheriff
Sheriff
 
Posts: 112
Joined: Sat Sep 20, 2008 4:52 pm
Location: Arizona

Re: Stat System

Postby Burnt Ferret » Sun Sep 28, 2008 11:26 pm

I don't know about cons, and i've only heard that wisdom gives more mp. Intel is supposed to raise spell damage.
Burnt Ferret
Sheriff
Sheriff
 
Posts: 120
Joined: Sat Sep 20, 2008 12:34 pm

Re: Stat System

Postby Vapore » Sun Sep 28, 2008 11:40 pm

Burnt Ferret wrote:I don't know about cons, and i've only heard that wisdom gives more mp. Intel is supposed to raise spell damage.


I'm almost a 100% sure Constitution does nothing currently. As I have placed many points into it and haven't noticed my HP go up any.
Vapore
Sheriff
Sheriff
 
Posts: 112
Joined: Sat Sep 20, 2008 4:52 pm
Location: Arizona

Re: Stat System

Postby joeafro is lazy lol » Mon Sep 29, 2008 12:25 am

the stat system isn't like xens current system, nor should it be.

the effects of constitution are visible when you level up

example

go level a fig w/ 10 cons

go level a fig with 23 cons (max beginning cons)

you WILL find a difference
joeafro is lazy lol
 

Re: Stat System

Postby Burnt Ferret » Mon Sep 29, 2008 12:28 am

which would make sense, as starting off, Evidyon was supposed to be like Xenimus, and the original stat system for Xen made it so it actually made a difference on WHEN you put stat points in.
Burnt Ferret
Sheriff
Sheriff
 
Posts: 120
Joined: Sat Sep 20, 2008 12:34 pm

Re: Stat System

Postby Cagen » Mon Sep 29, 2008 5:32 am

Some stats are already but all stats will (should) be cumulative, so the lower the level you add to the stat the more benefit you get out of it.

If you read my stats thread it tells you what each stat does currently. viewtopic.php?f=25&t=1118 Vapore, you even posted in it, you could have remember about it lol.

Cons is cumulative, if you add to con at each level up opposed to saving the stats and putting them on at a later level you will end up with more hp.
Image
User avatar
Cagen
Sheriff
Sheriff
 
Posts: 155
Joined: Thu Aug 28, 2008 2:43 am

Re: Stat System

Postby Vapore » Mon Sep 29, 2008 7:02 am

Cagen wrote:Some stats are already but all stats will (should) be cumulative, so the lower the level you add to the stat the more benefit you get out of it.

If you read my stats thread it tells you what each stat does currently. viewtopic.php?f=25&t=1118 Vapore, you even posted in it, you could have remember about it lol.

Cons is cumulative, if you add to con at each level up opposed to saving the stats and putting them on at a later level you will end up with more hp.


Sorry I forgot about that! :lol:
Vapore
Sheriff
Sheriff
 
Posts: 112
Joined: Sat Sep 20, 2008 4:52 pm
Location: Arizona


Return to Archive (Before Alpha 2)



Who is online

Users browsing this forum: No registered users and 1 guest