Karl G. wrote:
Also, I have taken the opportunity to adjust how int/str affect spell and melee damage respectively. The difference should be *very* noticeable now--there was a bug in how I was calculating damage that actually gave people with lower than a certain amount of int or str a big boost to their damage! Ha.
*Slides the keyboard over to the side*
*Proceeds to headdesk*
Thanks for the fix.
Edit: Does agility cap in how fast you can attack? Right now mines 36 and I don't want to go any further in fear of going over the limit, if there is one.