[LATEST] Evidyon Version 2.15 - Bazaar, Gold and More
Posted: Tue May 19, 2009 1:40 pm
http://www.evidyon.com/download/install-evidyon.msi
If you're new, check out the basic instructions.
The Bazaar
Nesbianna, the merchant inside the house above the square, provides access to the Bazaar. In this area, you can list items for sale and purchase items from other players for gold (which is displayed as a yellow number in the bottom-right hand corner of your screen). When you put an item up for sale, the bazaar may charge you for listing that item based on the amount you're asking for it and how many items you already have listed. If there are more than 20 items in a category, that category rotates through each page of 20 items changing pages every 30 seconds. If you sit and watch the bazaar, it will automatically update for you.
Gold
At this moment, gold is gathered by killing monsters only. In the future, merchants will occasionally purchase your items either through the bazaar or directly from you.
Misc. Fixes
If you're new, check out the basic instructions.
The Bazaar
Nesbianna, the merchant inside the house above the square, provides access to the Bazaar. In this area, you can list items for sale and purchase items from other players for gold (which is displayed as a yellow number in the bottom-right hand corner of your screen). When you put an item up for sale, the bazaar may charge you for listing that item based on the amount you're asking for it and how many items you already have listed. If there are more than 20 items in a category, that category rotates through each page of 20 items changing pages every 30 seconds. If you sit and watch the bazaar, it will automatically update for you.
Gold
At this moment, gold is gathered by killing monsters only. In the future, merchants will occasionally purchase your items either through the bazaar or directly from you.
Misc. Fixes
- Sound works even after you alt+tab out of the fullscreen Evidyon
- Night has been lightened a bit until I get a night-vision spell going.
- Beam height, distance from character