"Doesn't support indexed blended animation" + Vista problem
Posted: Mon Sep 01, 2008 10:42 am
Hey Karl,
First, Vista:
the debug logs weren't showing up until I turned off User Access Control (the annoying thing that pops up "are you sure you want to do this?" messages every few seconds)--Vista wasn't allowing any editing of the directory in Program Files; I couldn't even edit the config.ini file directly--I had to copy it to the desktop where my computer would allow me to change it. I don't know if you can work around this, but I thought you'd like to know.
Second,
I've been having some pretty bad lag, and though I tend to blame my University's network, I also noticed this in the debug log:
"This computer's hardware doesn't support indexed blended animation; using software device to compensate"
Doesn't seem good. My computer is a new Dell Inspiron 1525 laptop, which seems to be using "Mobile Intel(R) 965 Express Chipset Family" for its graphics. So is this a natural result of my computer's incapability, or is this Evidyon not playing nice? It seems that a new laptop shouldn't have such difficulties, but I didn't exactly purchase the thing for gaming, so.
Here's the debug log:
Best,
Joe
P.S. I do have the latest drivers from Intel.
First, Vista:
the debug logs weren't showing up until I turned off User Access Control (the annoying thing that pops up "are you sure you want to do this?" messages every few seconds)--Vista wasn't allowing any editing of the directory in Program Files; I couldn't even edit the config.ini file directly--I had to copy it to the desktop where my computer would allow me to change it. I don't know if you can work around this, but I thought you'd like to know.
Second,
I've been having some pretty bad lag, and though I tend to blame my University's network, I also noticed this in the debug log:
"This computer's hardware doesn't support indexed blended animation; using software device to compensate"
Doesn't seem good. My computer is a new Dell Inspiron 1525 laptop, which seems to be using "Mobile Intel(R) 965 Express Chipset Family" for its graphics. So is this a natural result of my computer's incapability, or is this Evidyon not playing nice? It seems that a new laptop shouldn't have such difficulties, but I didn't exactly purchase the thing for gaming, so.
Here's the debug log:
.\volucrisclient.cpp(51): [INFO] Executing state "Startup"
.\acquiregraphics.cpp(103): [INFO] Using "Mobile Intel(R) 965 Express Chipset Family"
.\acquiregraphics.cpp(177): [WARNING] This computer's hardware doesn't support indexed blended animation; using software device to compensate
.\acquireresources.cpp(95): [INFO] TODO: Make sure the media file is the correct type
.\acquireresources.cpp(953): [INFO] Max vetex blend matrices: 4
.\acquireresources.cpp(954): [INFO] Max vertex blend matrix index: 255
.\acquireresources.cpp(1022): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 0 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 1 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 1 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 2 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 3 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 3 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 3 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 4 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 4 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 5 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 5 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 6 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 6 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 7 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 7 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 8 / 9 >> texture group 0 / 1 >> in software
.\acquireresources.cpp(1022): [INFO] Rendering mesh 8 / 9 >> texture group 0 / 1 >> in software
.\volucrisclient.cpp(51): [INFO] Executing state "Connect"
.\stateconnect.cpp(142): [INFO] Connection to poorserver.no-ip.org succeeded!
.\volucrisclient.cpp(51): [INFO] Executing state "Account Login"
.\volucrisclient.cpp(51): [INFO] Executing state "Logged Into Account"
.\volucrisclient.cpp(51): [INFO] Executing state "World - Main"
.\stateworldmain.cpp(52): [WARNING] Clearing effect visualizations might cause memory leaks...
.\stateworldmain.cpp(611): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 1 left
..\common\decodeserverpackets.cpp(745): [INFO] Receiving item 85
..\common\decodeserverpackets.cpp(745): [INFO] Receiving item 9
..\common\decodeserverpackets.cpp(745): [INFO] Receiving item 53
..\common\decodeserverpackets.cpp(745): [INFO] Receiving item 31
..\common\decodeserverpackets.cpp(745): [INFO] Receiving item 85
.\stateworldmain.cpp(322): [INFO] [actor 82205] : 'Winking At Lillian' telling actor description
.\stateworldmain.cpp(322): [INFO] [actor 82205] : 'Winking At Lillian' telling actor description
.\stateworldmain.cpp(322): [INFO] [actor 78055] : 'You Sire, got PKED!:o' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 1 visible
.\stateworldmain.cpp(342): [INFO] Item 66 visible
.\stateworldmain.cpp(342): [INFO] Item 99 visible
.\stateworldmain.cpp(322): [INFO] [actor 75019] : 'kelchy' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 67 visible
.\stateworldmain.cpp(322): [INFO] [actor 80178] : 'Hatebreed' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 67 visible
.\stateworldmain.cpp(342): [INFO] Item 69 visible
.\stateworldmain.cpp(342): [INFO] Item 8 visible
.\stateworldmain.cpp(322): [INFO] [actor 81803] : 'Beetle Juice' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 66 visible
.\stateworldmain.cpp(322): [INFO] [actor 80018] : '' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 5 visible
.\stateworldmain.cpp(342): [INFO] Item 71 visible
.\stateworldmain.cpp(322): [INFO] [actor 77957] : 'dark nakills' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 1 visible
.\stateworldmain.cpp(342): [INFO] Item 5 visible
.\stateworldmain.cpp(342): [INFO] Item 7 visible
.\stateworldmain.cpp(611): [INFO] NETMSG_UPDATEYOURACTIVEPARTITION: 0 actors removed, 7 left
.\stateworldmain.cpp(322): [INFO] [actor 80496] : 'Pinky' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 87 visible
.\stateworldmain.cpp(322): [INFO] [actor 80496] : 'Pinky' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 87 visible
.\stateworldmain.cpp(322): [INFO] [actor 82031] : 'Rampage' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 1 visible
.\stateworldmain.cpp(342): [INFO] Item 5 visible
.\stateworldmain.cpp(342): [INFO] Item 7 visible
.\stateworldmain.cpp(322): [INFO] [actor 80496] : 'Pinky' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 87 visible
.\stateworldmain.cpp(322): [INFO] [actor 80496] : 'Pinky' telling actor description
.\stateworldmain.cpp(342): [INFO] Item 87 visible
.\volucrisguieffectkeybindinglist.cpp(248): [INFO] Showing 6 effects in key binding screen!
.\stateworldmain.cpp(526): [INFO] Leave world confirmed
.\volucrisclient.cpp(51): [INFO] Executing state "Logged Into Account"
.\volucrisclient.cpp(51): [INFO] Executing state "Disconnect"
.\volucrisclient.cpp(51): [INFO] Executing state "No Connection"
.\volucrisclient.cpp(51): [INFO] Executing state "Shutdown"
Best,
Joe
P.S. I do have the latest drivers from Intel.