by Karl G. » Tue Mar 25, 2008 7:38 am
*sigh* Alas, the wonderful week that was Spring Break has come to an end. But work on Volucris continues! I'm determined to keep this project moving forward, so I'm pushing extra hard to get my other work out of the way. Just to give you an idea of what I'm doing, I have to write two major research proposals to get funding that will let me have a job this summer...and pay the rent...that are due at the end of the month. Pile that on top of a midterm next week, two problem sets and a major project due tomorrow, plus my regular job, I've got quite a handful!
However, I'm quite happy to report that Volucris is going along well and I've accomplished what I set out to do over the last week--the client has a visual interface (if a crappy, text-based one with no buttons) for making accounts and characters. The game editor now knows how to compile most of its resources into a flat file that can be sent to the client, and the client quite happily loads up all of the content within. Furthermore, as you are aware by now, the server is able to manage most of the boring game functionality and is complete with a SQL-based database system. This is a Good Thing! I was just using my own junky "database" code before, which was FAR slower and much less flexible.
So what's next? In the next week (I hope that) I am going to make the editor be able to compile maps into the client/server output files, and then make the client and server be able to load them. This is a big step forward and is nowhere near as simple as that statement. I won't bore you with all the gory details, but suffice it to say that once this is finished, PV will look MUCH more like a game.
Thanks to everyone who's sticking with me! Your support is really what keeps me going through all of the work I have to do.
Karl