Page 2 of 2

PostPosted: Thu Dec 13, 2007 12:03 am
by thadiusofx3
change to scenery mode and it will combine the right texture with the right model and you can cycle through them with q and w

I'm getting about 1,000,000 +/- 100,000

no problems really, except for that one texture that is HUGE and covers up the model lol

I ran it in 800x600 windowed, fullscreen, then 1600x1200 windowed and then fullscreen and there was no performance hit

PostPosted: Thu Dec 13, 2007 9:31 am
by Karl G.
64-bit systems should be able to run 32-bit applications. I'll have to look into this more carefully; I don't know much about Windows Vista, so that might have something to do with the problems...

PostPosted: Thu Dec 13, 2007 9:46 am
by speed3b
ziggman is using Vista. Ill try looking around and see if its something i dont have installed on my system.

PostPosted: Thu Dec 13, 2007 10:30 am
by speed3b
Works.
Didnt realize that Vista didnt come with any dx sdks or redistribution's. I think i got them all installed.

Revision 3 Notes for Vista Ultimate 64 bit
FPS: 1,200,000 +/- 300,000
The FPS changes a lot, spends some time under 1,000,000 sometimes.
I dont notice anything different from the XP side other then the FPS.

PostPosted: Thu Dec 13, 2007 10:54 am
by mongatard
Ya think I could get in on all this testing action? I'd be glad to help you out.

PostPosted: Thu Dec 13, 2007 11:13 am
by Karl G.
Link sent~!

PostPosted: Thu Dec 13, 2007 12:02 pm
by mongatard
Alright, when started, the intro uses about 15-20% cpu, then when demo mode is started it uses 50%. My average fps is around 18000000 to 18500000. The only problem was that eventually it froze.

Asus f3sv laptop
2.0 ghz core 2 duo
nvidia geforce 8600 gs
2 gb ram

PostPosted: Thu Dec 13, 2007 1:20 pm
by thadiusofx3
forgot my cpu and ram usage: 98% cpu the entire time, with about 22MB of memory usage

PostPosted: Fri Dec 14, 2007 2:29 pm
by Joe M.
Ran at about 1400000.5 FPS, and increased my CPU use from about 5% to about 50%.

Cursor was lagging a bit, especially had trouble when I moved from inside the window to outside.

PostPosted: Sat Dec 15, 2007 4:11 pm
by Tyler
Hey karl my man I would like to get in on this. Sorry i did not post sooner just got my comp up and going agen so if it is not to late can i start helping sum? Well ttyl hope i can help

tyler

PostPosted: Mon Dec 17, 2007 3:53 pm
by speed3b
Revision 3 Notes for XP MCE 2005 w/sp2 (addition to notes)
If you change the ini to put client in full screen and you hit windows key or minimize client.exe then try to reactivate the window, it doesnt load it back up.

PostPosted: Mon Dec 17, 2007 6:14 pm
by Karl G.
Ah, yes...I haven't addressed minimizing the game yet; doing that destroys Direct3D objects. It shouldn't be hard to figure out though.

Re: Important! Read today!

PostPosted: Thu Feb 14, 2008 9:45 pm
by shadowni
Put me on the list, I'm back. =]
I had to focus on school and work so I could get a car.