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Important! Read today!
Posted:
Tue Dec 04, 2007 1:36 pm
by Karl G.
With classes (almost) finally over, and only exams to study for, I'm finding myself with a lot more free time to dedicate to coding PV!!
Now for the news:
I need some people who are willing to test components of the game on a regular basis. I'm going to set up an SVN (it's like a folder that's shared between any number of different computers) where those participating can download versions of the game to test on their computers in real-time--as in, I'll update on a very frequent basis, and everyone involved can give me direct feedback on what works for their computers, what doesn't, and any changes you want to see.
If you want to be involved in this, let me know and I'll start setting things up. I find it's a lot easier to work on a project when people are actively talking about it with me
So that's that--now for Xenimus. It looks like EJ's updating Xenimus with a new graphics engine. Do you think this is going to/should affect Volucris at all?
Read about it here.
Posted:
Tue Dec 04, 2007 1:47 pm
by ziggman
...thats gotta be one of the best sounding posts ive seen, from EJ, he sounds most sincre like he acctually cares about the game.
anyway i would like to participate in regular testing of Volucris.
.
Posted:
Wed Dec 05, 2007 4:06 am
by daekighn
Posted:
Wed Dec 05, 2007 7:57 pm
by Karl G.
Ok, great!! As soon as I get through these exams and reformat my computer (this weekend) I'll set up an SVN and start giving you guys updates.
Posted:
Thu Dec 06, 2007 3:04 am
by thadiusofx3
I could help
Posted:
Thu Dec 06, 2007 10:44 am
by Karl G.
You're on the list
Posted:
Thu Dec 06, 2007 7:12 pm
by speed3b
I wont be done with exams and home for 2 weeks. And im not sure how much i can help with this, because i dont know how dedicated i will be to playing it. But if you need another person, thats no problem, i can help.
Posted:
Thu Dec 06, 2007 10:38 pm
by Joe M.
Count me in. (of course).
Posted:
Fri Dec 07, 2007 7:36 am
by Karl G.
Clown Mage--
The tests I'm going to be offering up soon are going to be a lot of very simple technical tests. I want to make sure this game will run smoothly when released, so I'm going to send pre-release cuts (essentially my debugging builds) over the SVN to whoever is testing for them to run. This will help me solve problems with the game early on, before they become so embedded I can't figure out where they are.
Posted:
Fri Dec 07, 2007 10:32 am
by speed3b
Alright, that sounds easy enough. I have a couple of systems i can test them on too. Im sure ill have time everyday to work on this. So you can count me in i guess.
Edit: Also, as these tests begin if people want to communicate live, the teamspeak server is still running and the private PV channel is still operational.
Posted:
Tue Dec 11, 2007 3:00 pm
by Karl G.
The SVN server has been created and I sent out passwords today. We are currently at revision 1; please do not commit changes to the SVN.
I will update this thread when I upload something new to the SVN. I hope this happens frequently
Posted:
Tue Dec 11, 2007 4:14 pm
by speed3b
It says 'What i need from you' and it lists the things. What method would you like us to deliver the things you need? Is there an email we should send it to or PM it to you, or just post here?
Posted:
Tue Dec 11, 2007 6:11 pm
by Karl G.
You can just post them here. If anything needs to be private I'll indicate that. Glad you got it downloaded
Posted:
Tue Dec 11, 2007 8:12 pm
by ziggman
i think i got it up and working, blue background with spinning cube?... i like the fake intro
Posted:
Tue Dec 11, 2007 8:12 pm
by ziggman
aba
Posted:
Tue Dec 11, 2007 11:10 pm
by speed3b
FPS: around the 1,140,000+/- 50,000
Just some info on how it runs.
Always runs around 50% cpu usage on my AMD Turion 64 x2 TL-64 @2.2Ghz, 2gb ddr2, GeForce 6150 Go. Opens at about 22,000K mem usage, and drops to around 2,000K after about a minute.
My computer actually crashed about 10 minutes ago and restarted when i was originally typing this, but im not sure if it was the client itself that did it. I check the Log Manager for XP and it didnt list anything except Windows Defender was checking something with CPU-Z.
Everything is really close and zoomed in, a lot of the times i cant even see what it is rendering.
It doesnt like multiple instances. Probably a good thing though. Causes my screen to flicker momentary, made me think it was trying to full screen, then just makes the existing window all black.
Thats all i have for now. Ill fiddle with it later in vista ultimate 64bit later.
Posted:
Tue Dec 11, 2007 11:39 pm
by ziggman
my FPS is pretty consistant at 1250000.00
Cpu Usage for my ststem is 50% as well it crashed when i checked that however.
like clown says everything is verymuch zoomed in. and i cannot adjust it =P
my system
Dell Inspiron 531
AMD athlon 64 x2 Dual Core Processor 4400+
2046 MB ram
32 bit system
microsoft windows Vista
Posted:
Wed Dec 12, 2007 12:25 am
by speed3b
No success in Vista Ultimate 64 bit. Even tried running it as an admin.
Even Log for it:
Log Name: Application
Source: SideBySide
Date: 12/12/2007 12:50:09 AM
Event ID: 33
Task Category: None
Level: Error
Keywords: Classic
User: N/A
Computer: L1-LT1
Description:
Activation context generation failed for "C:\Users\Brett Hollandsworth\Desktop\PV\SVN\client.exe". Dependent Assembly Microsoft.VC80.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.762" could not be found. Please use sxstrace.exe for detailed diagnosis.
Event Xml:
<EventID>33</EventID>
<Level>2</Level>
<Task>0</Task>
<Keywords>0x80000000000000</Keywords>
<TimeCreated>
<EventRecordID>2091</EventRecordID>
<Channel>Application</Channel>
<Computer>L1-LT1</Computer>
Microsoft.VC80.CRT,processorArchitecture="x86",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50727.762"
C:\Users\Brett Hollandsworth\Desktop\PV\SVN\client.exe
Posted:
Wed Dec 12, 2007 1:04 pm
by Karl G.
Thanks so much for the feedback guys!
Update to Revision 2
I updated the game file so that you'll be able to see all of the pretty scenery meshes
Also, I'm taking another shot at the SxS library crap.
I've determined why you can't run two instances--the ini file can't be opened by more than one instance of the application simultaneously. This is not the intended behavior, so it's on the "to fix" list.
Posted:
Wed Dec 12, 2007 4:00 pm
by speed3b
Revision 2 Notes for XP MCE 2005 w/sp2
FPS: 1,400,000 +/- 400,000 (generally drops when i take focus off the window and say type this. When returning to it the fps begin to rise back to the 1,400,000 range.
In scenario mode:
The following scenarios contain no or a very dark texture.
11,12,13,26,27,35,38,44
The scenario counter also begins at 0/60 and ends at 59/60. I believe the mesh and image counters also do the same thing. Rather then beginning at 1 and ending at their total, they begin at 0 and end at 1 less then their total.
Revision 2 Notes for Vista Ultimate 64 bit
Same error as before. Tried placing the sxs dlls into the main directory but didnt fix the error.
Posted:
Wed Dec 12, 2007 6:35 pm
by Karl G.
Update to Revision 3
Argh @ SxS. I uploaded a new change; try the new version.
Also, the FPS dropping is completely normal. Windows tends to reduce the priority of programs that don't have focus to make the one that does have focus run faster.
I think the texture for those ones is just really dark. I'll see if I can lighten it.
Posted:
Wed Dec 12, 2007 7:10 pm
by ziggman
im not sure how im supposed to get the 3rd revision?
Posted:
Wed Dec 12, 2007 7:17 pm
by Karl G.
If you hit "SVN Update" Tortoise will download it for ya.
Posted:
Wed Dec 12, 2007 8:11 pm
by speed3b
Revision 3 Notes for XP MCE 2005 w/sp2
Same as before.
Add scenario 2/60 to the dark texture list as well.
Rebooting now to Vista Ultimate 64 bit to text as well.
Revision 3 Notes for Vista Ultimate 64 bit
Same error as before. Tried copying the dlls in the Microsoft.VC80.CRT folder into the main directory and still get the same error. Could this be a result of it being on a 64 bit OS?
Posted:
Wed Dec 12, 2007 11:00 pm
by ziggman
ok i got it working
im running faster than before
1,600,000.00
alot of things look good, wrong textures but thats easy to change right? the skull looks really good the rat too