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Gas form mutatio flamma?

PostPosted: Fri Mar 20, 2009 2:48 pm
by marzuku
We cant have a spell that lets you attack AND run superspeedy.
we need mutatio flamma and Gasform.

We used to travel as low lvls through forests with gasform, we used to get dispelled by mage monsters, we used to be able to travel across water with it.
We used mutatio flamma to gather ogres and then blast them down.
And only rangers would get superspeedy not normal knights.

Also to add a suggestion some player said to me online, Buffs should show an icon by the hp/mana/exp bar like on xen.

Velocitas = attack speed only, increases the speed of the player melee
Robur = Attack power of melee, gives the player some damage with weapons.
Tutela = protection, gives the player like 30 defence (tutela is latin for protection i think)
Vis Vires = force, power, strength, might, increases the spell dmg a little.

something xen did not have a spell dmg buff!

And something xenimus didnt really have, a somekind way of counting your damage, which would make people interested in certain ways of using their magic for full dmg potentiall.

like on wow. where there says all your int str hp wis defence and close to there the weapon pluss your str should be calculated to what would be "hitting dmg"

Re: Gas form mutatio flamma?

PostPosted: Fri Mar 20, 2009 7:03 pm
by Joe M.
We had a gas-form spell before and will presumably have it again at some point.

Enchantment icons will be included in the next update, as Karl stated here.

As for your suggestion of a spell-damage buff, what would be the point? Wizards would wear it all the time, and it would basically amount to a universal rise in damage. Also, didn't Xen have the star spell that would do this?

-Joe

Re: Gas form mutatio flamma?

PostPosted: Sat Mar 21, 2009 3:50 am
by marzuku
Joe M. wrote:We had a gas-form spell before and will presumably have it again at some point.

Enchantment icons will be included in the next update, as Karl stated here.

As for your suggestion of a spell-damage buff, what would be the point? Wizards would wear it all the time, and it would basically amount to a universal rise in damage. Also, didn't Xen have the star spell that would do this?

-Joe


everybody had a star spell, anyway you might have a point, but what about giving the buff to a hybrid class?

Re: Gas form mutatio flamma?

PostPosted: Sat Mar 21, 2009 2:06 pm
by Karl G.
marzuku wrote:We used to travel as low lvls through forests with gasform, we used to get dispelled by mage monsters, we used to be able to travel across water with it.
We used mutatio flamma to gather ogres and then blast them down.
And only rangers would get superspeedy not normal knights.


Yes, I've been thinking of adding that for a while. The server can do it right now, I just haven't gotten around to adding it :P

Re: Gas form mutatio flamma?

PostPosted: Mon Mar 23, 2009 2:04 pm
by nautilus
I've always thought elemental protection spells would be cool. For example: Ignis Teuri, which would give increased defense against the element of fire, but would also weaken you against ice. This would add a little bit of defensive strategy. Just a thought.

Re: Gas form mutatio flamma?

PostPosted: Mon Mar 23, 2009 2:47 pm
by marzuku
nautilus wrote:I've always thought elemental protection spells would be cool. For example: Ignis Teuri, which would give increased defense against the element of fire, but would also weaken you against ice. This would add a little bit of defensive strategy. Just a thought.


Rather like on WoW, Gear sets with fire resistance, if you are hunting spots with alot of fire (f.ex a Dragon lair which was my idea for a dungeon :P )
And so on.