Gas form mutatio flamma?
Posted: Fri Mar 20, 2009 2:48 pm
We cant have a spell that lets you attack AND run superspeedy.
we need mutatio flamma and Gasform.
We used to travel as low lvls through forests with gasform, we used to get dispelled by mage monsters, we used to be able to travel across water with it.
We used mutatio flamma to gather ogres and then blast them down.
And only rangers would get superspeedy not normal knights.
Also to add a suggestion some player said to me online, Buffs should show an icon by the hp/mana/exp bar like on xen.
Velocitas = attack speed only, increases the speed of the player melee
Robur = Attack power of melee, gives the player some damage with weapons.
Tutela = protection, gives the player like 30 defence (tutela is latin for protection i think)
Vis Vires = force, power, strength, might, increases the spell dmg a little.
something xen did not have a spell dmg buff!
And something xenimus didnt really have, a somekind way of counting your damage, which would make people interested in certain ways of using their magic for full dmg potentiall.
like on wow. where there says all your int str hp wis defence and close to there the weapon pluss your str should be calculated to what would be "hitting dmg"
we need mutatio flamma and Gasform.
We used to travel as low lvls through forests with gasform, we used to get dispelled by mage monsters, we used to be able to travel across water with it.
We used mutatio flamma to gather ogres and then blast them down.
And only rangers would get superspeedy not normal knights.
Also to add a suggestion some player said to me online, Buffs should show an icon by the hp/mana/exp bar like on xen.
Velocitas = attack speed only, increases the speed of the player melee
Robur = Attack power of melee, gives the player some damage with weapons.
Tutela = protection, gives the player like 30 defence (tutela is latin for protection i think)
Vis Vires = force, power, strength, might, increases the spell dmg a little.
something xen did not have a spell dmg buff!
And something xenimus didnt really have, a somekind way of counting your damage, which would make people interested in certain ways of using their magic for full dmg potentiall.
like on wow. where there says all your int str hp wis defence and close to there the weapon pluss your str should be calculated to what would be "hitting dmg"