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Game Content: NPC's

PostPosted: Fri Dec 22, 2006 12:16 pm
by thadiusofx3
We need a list of all NPC's that will be in the game, along with XP value, gear drop scale, Magic/Physical Damage, Magic/Physical Damage Type, Gear used, etc

Animals
* Chicken - Usually found around buildings in towns. Wont attack unless you attack first.
* Giant Bug - Monster found in and around towns and in wooded areas. They won't attack you unless you attack first.
* Hawk
* Scorpion - Found in dungeons. Attacks with it's stinger, and poisons.
* Small Spider - Found in dungeons. Bites to attack.
* Black Spider - Found in dungeons. Also bites to attack, but poisons when it's hits connect.
* Wolf - Found in forests, often in groups. Bites to attack.

Forest Enemies
* Barbarian - Low level monster, slightly harder than rogue, found deeper in the woods. High level versions of this monster can be found in the dungeon server. Other Variants: Barbarian Lord
* Dragon - A rare monster that fly around the Xenimus. Makes a loud noise when flies nearby. Wont attack unless attacked first.
* Imp - Low level monster found around the towns
* Minotaur
* Ogre
* Orc
* Rogue - Lower level monster that roams near most newbie areas.
* Thief - Archer monster. Usually found in dungeons, but are also in more remote wooded areas.
* Troll - Low level monster found near towns and in wooded areas and camps. Other variants: Troll Warlock, Troll King

Magic Enemies
* Daemon Animus - Sees invisible form. Attacks with it's fist and the spell Multi Nex. The ones that glow red cannot attack gas form.
* High Priest - Rare monster found on dungeon server. Sees invisible form. Will dispell gas form. Casts high level extrudere (egg) for protection. Attacks with acid sword and Beam. Very difficult to kill.
* Master Warlock - Sees invisible form. Will dispell gas form. Attacks with Flamma Ventus and Fulgur. Other variants: Super Warlock
* Skeleton Warlock
* Super Warlock
* Warlock/Witch - Magic using monster. Casts Adgredi and Flamma Ventus.
* Wizard - Magic using monster. Casts Ignis and Flamma Ventus.
* Wizard Adept - Sees invisible form. Will dispell gas form. Attacks with Glacialis Ventus and Radius.

Dungeon Enemies
* Calvaria - Found in dungeons. This floating skull will dispell gas form and casts stupify and Adgredi.
* Daemon - Sees invisible form. Attacks with it's fist.
* Hell Hound
* Hell Knight - Found in various locations throughout game. Sees invisible and gas form. Attacks with Giant sword and spin attack. Uses white and red potions. Has higher health than most monsters.
* Mummy - Found in dungeons. Attacks with its fist, very slow moving.
* Mystic Barbarian
* Pix Daemon - Sees invisible form. Attacks with it's fist.
* Skeleton - Found in graveyards and dungeons. Other variants: Skeleton Warrior, Skeleton Darkwar, Skeleton Priest, Skeleton Warlock
* Skeleton Warrior
* Volucris - Attacks with it's fist. Will lunge (attack run) at you.
* Warrior - Often guards important locations. Sees invisible form. Attacks with dragon sword. Uses white and red potions.
* Scallion- Rare monster found on dungeon server. Sees invisible form. Will dispell gas form. Attacks either with fists, or Beam and flamma ventus together.
* Enchantress- Very difficult monster, found deep in the dungeon server. Sees invisible form. Dispells both gas form and red potions. Casts high-level egg shell for protection. Attacks with Beam and its fire staff. Take care when fighting these monsters.

Elementals
* Fire Daemon
* Lava Imp - These monsters live in various lava areas and are often found in very large groups.
* Stone Elemental - When one of these is nearby, you will know; they make a loud noise as they walk. Quite tough.

PostPosted: Fri Dec 22, 2006 12:17 pm
by Vitriol
alright so we are definatly going to include enemies from newer xen?

PostPosted: Fri Dec 22, 2006 12:25 pm
by Eiffel
main ones would be jeloc quest npcs/queen/cron/and other quest npcs. sath/jprn/undead lord/mystic mummy/ the list goes on. i cant do much from here at work. soz.

PostPosted: Fri Dec 22, 2006 12:38 pm
by Karl G.
The monsters from the newer Xenimus might as well be used; after all, there's content for it.

PostPosted: Fri Dec 22, 2006 12:43 pm
by Vitriol
Karl G. wrote:The monsters from the newer Xenimus might as well be used; after all, there's content for it.


the more the merrier I guess. I think some of the harder monsters of xenimus will have to made easier or they will just stand around, unchallenged for weeks on end. Of course, there should always be enemies with need big groups to defeat.

PostPosted: Fri Dec 22, 2006 12:44 pm
by Karl G.
Remember the super-powered monsters? Those were fun :)

PostPosted: Fri Dec 22, 2006 12:46 pm
by Vitriol
Karl G. wrote:Remember the super-powered monsters? Those were fun :)

I remember the megaspawns the most. Theres nothing like being jumped by 50 rogues every other screen. THAT WAS FUN. Who needs hunt isle? go hunt rogues!

hahaha. That was great.
Hey maybe if P.V. is more stable then xenimus then once a week for like 2 hours the spawn can go nuts. That would be loads of fun.

PostPosted: Fri Dec 22, 2006 12:57 pm
by Karl G.
Haha yeah it sure would

PostPosted: Fri Dec 22, 2006 1:07 pm
by Eiffel
i feel my eyes gettin watery.

PostPosted: Fri Dec 22, 2006 1:28 pm
by Delurium II
thinking about something, the superspawn was insane fun, but can anyone remember meeting the "bugged" monsters? I never got an answer if it was a bug or if it was
ment by ej to have, but monsters who had insane amount of hp, often one shotted you and often dropped good items. some of em killed alot of people and picked up their stash, ( i remember one being in rouges in ds, he dropped over 255 maxies and mystic staff) and another one in t2 ds who dropped a diab staff. would be alot of fun to have some monsters who spawns random places that could kill your bum easy. better then having a spider to raid.

just my 2 cents

PostPosted: Fri Dec 22, 2006 1:33 pm
by Eiffel
yea, and a ingame message apears:

"(This monster) has just spawned"

and every one can go look for him. different spawn every time.