by thadiusofx3 » Fri Dec 29, 2006 12:40 pm
rigging is the controls and skeleton for a model, which allows the animator to manipulate it
I think what he means about keeping the mesh and rigging separate from it's poses, is so we can take a single pose (or position) for a rigging and apply it to different models that have the same rigging
(for example in xenimus the -dumdance command, the models probably all have the same rigging so they can all have that pose applied to them and do the same dance instead of having to animate a dance for every single one of them)